漫畫秩序的歷史進程及其意向:以台灣經驗為例 The Order of Manhua%2C Its Process and Intention: A Historical Review of Taiwan Experience
台灣二二八敘事的電子遊戲化-從「雨港基隆」案例談台灣數位内容休閒產業的深化挑戰 From Historial Narrative to Digtal Narrative:The Case Study of Rainy Kee-long's chellenge in Taiwanese ACG Content Industry
從「被食」到「自食」的集體恐懼: 以《東京喰種》為觀察核心的食人考察 From “is eaten” “is self-supporting ”the collective to fear: About "Tokyo Ghoul" the anthropophagy inspects