| 英文摘要 |
Game-based learning has been widely applied across various subjects and in interdisciplinary teaching, with the integration of robot operation emerging as a significant educational method in the digital age. This study employs design thinking alongside STEM principles to design and assemble robots that compete in a game focused on the learning of history, geography, and economic activities. The curriculum is structured to enable teachers to guide learners in designing, assembling, and testing robots using the design thinking approach, thereby facilitating meaningful interaction and learning through gameplay. To evaluate the impact of incorporating design thinking into robot-design games on learning outcomes related to historical and economic activities, this study developed a STEM-based robot game. It investigated learners’ performance in applying design thinking within the context of STEM robot game activities. The findings indicate that the robot design game significantly enhances students’ learning in history and geography. Observation of the robot design and creation process, along with battle strategies, revealed that the interdisciplinary STEM robot game could improve students’ motivation, engagement, design thinking skills, and STEM performance. Furthermore, it enhanced their ability to adapt the robot’s problem-solving capabilities during the competition. |