英文摘要 |
In recently, museums which provide both educational and leisure functions have gotten the key position of informal learning. For helping visitors gain real understanding of exhibits, museums generally have provided docents and interpretation services. Because this service involves professional knowledge, it has the urgency and necessity to strengthen the pre-employment training. This study developed a context-simulated learning system to connect the training process with the real contexts, and used Technology Acceptance Model (TAM) to examine the system acceptance of volunteers. Each variable of the framework was analyzed by statistical methods, and the results show there is a positive relationship between the experience of using computer and computer self-effectiveness toward Perceived Usefulness (PU) and Perceived Ease-of-Use (PEOU). The computer anxious user has negative relationship with Perceived Usefulness and Perceived Ease-of-Use. For the guides who show interested in using digital training, the Perceived Usefulness and Perceived Ease-of-Use have positive impact. |