英文摘要 |
Due to the development of information technology and network technology, the students now have grown up using electronic products such as computers and smart phones, engaged in studies, work, entertainment, and social networking has become a major part of life. Motivating them with traditional textbooks and classroom instruction becomes more difficult. Because the diverse interactions of digital games, it in the field of game based learning has become more and more considered to have an important role in enhancing the learning effects. Learning style is not only cognitive, but also including the emotional and psychological aspects, and its association with digital games are still less to be studied. In this paper, we conducted a study among 52 university students; they use digital puzzle-type games, in a period of 16 weeks, mainly focused on the sensing intuitive dimension to explore the relation between digital games and learning styles. Since the selection of digital games, with characteristics of memory or thinking reactions individually, it is expected that by the digital gaming experience, learners can reduce their courses exclusion of relatively weak tendency on sensing-intuitive learning style. From the empirical evidence and the questionnaire to support that using different types of digital games, which can effectively enhance the weaker learning ability in sensing intuitive learning style; also, selecting the appropriate digital games and management have more subtle effect to stimulate students’ interest in learning. |