英文摘要 |
This research was based on a lack of energy education curriculum in Taiwan’s primary and junior high school. It was also based on previous studies indicating that the real time-based online educational game not only promoted active learning but also elicited other more negative learning behaviors such as avoiding the learning materials. Therefore, this study attempted to plan the learning contents of energy education for primary students through investigating relevant documents and consulting experts. Furthermore, based on these learning contents, this study sought to develop a turnbased educational online game, educational tic-tac-toe, using SmartFoxServer engine to facilitate primary students learning about energy knowledge. Finally, a quasi-experiment was conducted to compare students’ learning effectiveness before and after primary students used this turn-based online game. A questionnaire survey was also conducted to understand the primary students’ perceptions after using this game. After finishing the experiment, the following results were found: 1. This study developed an educational tic-tac-toe online game using SmartFoxServer engine to facilitate primary students learning about energy knowledge. This game provides a new game model for educational game designers. 2. This game can promote students’ learning effectiveness about energy knowledge acquisition. Most students also had positive attitudes toward this game. However, further research should be done in the future. |