使用6E教學策略教導國小學生製作「電磁車」專題以培養STEAM素養 A Project on Cultivating STEAM Literacy: Using 6E Teaching Strategy to Teach Elementary Students to Make “Simplest Electric Train”
空間能力評量系統APP:圖學表現、遊戲興趣、遊戲焦慮及持續遊玩意願之相關研究 Spatial Ability Assessment APP: The Relationship of Graphic Performance, Gameplay Interest, Gameplay Anxiety and to Continuous Intention of Gameplay