| 英文摘要 |
Spatial ability is the foundation of graphic education, and it is a discipline that has more than 2, 000 years of history. However, in the past, most of the teaching methods used three-dimensional images to analyze three-point perspective views, but discussions on how to reverse a plan view into a three-demensional image were very few. Therefore, this study invited 73 graphic design students from a vocational high school in Taipei City to experience the Spatial ability assessment APP and receive a questionnaire survey. The study conducted reliability and validity test and then performed structural equation modelling verification by using Virtual PLS. The results showed that: 1. Graphic performance was positively related to the game interest; 2. Graphic performance was negatively related to the gameplay anxiety; 3. Gameplay interest was positively related to continuous intention of gameplay; 4. Gameplay anxiety was not related to continuous intention of gameplay. |