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數位學習科技期刊 International Journal on Digital Learning Technology |
全文閱讀@ERICdata高等教育知識庫
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202104 (13:2期)期所有篇 |
- 再遊戲化能力初探:以小學生玩家在教育遊戲平台為例 The Exploration of Re-Gamification Competence: The Experience of Elementary Students on Educational Game Platform
- 擴增實境對天文學習的影響:以非正式的觀星課程為例 Effect of Augmented Reality on Astronomy Learning: An Example of Informal Constellation Courses
- 大學生之自我導向學習準備度與智慧型手機成癮之相關研究 Interrelationship between Taiwanese College Students’ Self-Directed Learning Readiness and Smartphone Addiction
- 數位遊戲式之泰語學習:語言焦慮、自我效能對於情意表現因素及學習價值之相關分析 Thai Vocabulary Mobile Learning: Applying Achievement Emotion Theory to Explore the Correlates between Language Learning Anxiety, Self-Efficacy, Gameplay Anxiety and Interest, and Learning Value
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