導入頭戴式虛擬實境於學習成效、心流體驗與認知負荷之探究:以昆蟲課程為例 Effects of Applying Head-Mounted Virtual Reality in Insect Education on Achievement, Flow Experience, and Cognitive Load
STEM模式整合穿戴式擴增實境和穿戴式虛擬實境應用於科學教育:探討科學學習自我效能來源對高中生科學學習自我效能和學習成效之影響 Application of the STEM Model Integrated with the Wearable Augmented Reality and Wearable Virtual Reality in Science Education: Effect of the Sources of Science Learning Self-Efficacy on High School Students’ Science Learning Self-Efficacy and Performance
探索擴增實境科學小說閱讀對大專院校學生的科學知識觀之影響及認知負荷感受 Exploring Higher Education Students’ Scientific Epistemic Change and Their Cognitive Load Through Augmented Reality Science Novel Reading
行動式擴增實境學習系統對情境興趣與學習成效之影響性:以戶外古蹟導覽教育課程為例 The Impact of Mobile Augmented Reality Learning System on Situational Interest and Learning Effectiveness: A Case Study of Outdoor Heritage Guide Education Course