融入使用者體驗設計觀點於擴增實境課程:以資訊系統成功-期望理論擴充模型之評估研究 A Design Respective of User Experience on Augment Reality Course: The Assessment by Using Information System Success with Expectation Theory Model
運用Facebook遊戲輔助國民小學植物學習成效及可玩性之探究 An Exploring of the Learning Outcomes and Playability in Application Facebook Game to Support Elementary Plant Learning
以流程概念構圖為鷹架之學習策略建立技職院校旅運管理資訊系統之專業技能學習模式 Applying Flow Process Concept Map Strategy to be Scaffoldings on the Training of Travel Management Information System of Technical and Vocational Education