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篇名 |
不同探索式遊戲學習策略對國民小學流行性感冒防治概念學習之影響
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並列篇名 |
The Effects of Inquiry-Based Gaming Strategies and Self-Regulation on Sixth-Graders' Performance in Learning Influenza Prevention Concepts |
作者 |
黃皓伶、陳明溥 (Ming-Puu Chen)、邱寶萱 |
中文摘要 |
本研究旨在探討不同探索式遊戲學習策略(錨式情境、自我探索)與自我調整(高自我調整、低自我調整)對國小學生流行性感冒防治概念學習成效之影響。本研究採因子設計之準實驗研究,研究對象為國小六年級學生。研究結果發現,自我探索之探索式遊戲學習策略能提升學習者在流行性感冒防治概念的學習成效。 |
英文摘要 |
The purpose of this study was to investigate the effects of inquiry-based gaming strategies and self-regulation on elementary learners' performance in learning influenza prevention concepts from educational game-playing. Ninety-seven sixth-graders participated in the three-week influenza prevention learning activity. A quasi-experimental design was implemented. The results revealed that the self-exploration of inquiry-based strategy facilitated learners' performance in learning influenza prevention concepts from game-playing. |
起訖頁 |
1-15 |
關鍵詞 |
自我調整、流行性感冒防治、探索式學習、遊戲式數位學習、self-regulation、influenza prevention、inquiry-based learning、digital game-based learning |
刊名 |
數位學習科技期刊 |
期數 |
201207 (4:3期) |
出版單位 |
數位學習科技期刊編審委員
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