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篇名 |
在網路學習環境中,虛擬學習社群的功能是否優於實體學習社群?
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並列篇名 |
Could Virtual Learning Communities of Practice Outpace Tangible Learning Communities of Practice in Networked Learning Environments? |
作者 |
林奇賢 (Chi-Syan Lin)、賴淑玲、朱碧梅、馬榮燦、徐雅雯 |
中文摘要 |
本篇論文首先指出實體學習社群與虛擬學習社群在功能上的差異,並強調虛擬學習社群功能為網路學習環境最主要的構成要件之一。本篇論文接著以二個分別屬於主題探索學習與角色扮演模擬遊戲之學習型態的實證研究為例,來驗證在網路學習環境中,實體學習社群與虛擬學習社群對學習者之學習行為與學習成效的影響。就建構學習理論的角度來看,這二個實證研究的研究結果皆顯示,實體學習社群的表現優於虛擬學習社群的表現。 |
英文摘要 |
The paper first characterizes the differences between tangible learning communities of practice and virtual learning communities of practice and claims that virtual learning communities of practice is one of the most significant ingredients in networked learning environments. Two empirical studies, which are associated with the application of PBL and Role Play Simulation and Game respectively, are examined against the current practice of networked learning in terms of learning behaviors and learning performance between virtual teams and tangible teams in the studies. The results of the studies reveal that tangible teams outperformed virtual teams almost in all directions in terms of constructive learning. |
起訖頁 |
287-306 |
關鍵詞 |
社群功能、虛擬學習、網路學習、學習行為、學習性電玩、主題探索式學習、Community of Practice、Virtual Learning、Networked Learning、Learning Behavior、Game-based Learning、Project-based Learning |
刊名 |
數位學習科技期刊 |
期數 |
200909 (1:4期) |
出版單位 |
數位學習科技期刊編審委員
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該期刊-上一篇 |
教導高中生抽象的資訊科學概念—多元化知識表徵策略 |
該期刊-下一篇 |
博物館學習導覽系統之建置、應用與成效分析 |
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