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篇名
結合遊戲式學習的iSMART教學:以通識AI課程為例
並列篇名
iSMART Principles Integrated with Game-Based Learning: A Case Study in a General Education AI Course
中文摘要
在人工智慧迅速發展的時代,培養學生具備基本的AI素養已是高等教育的重要任務;通識課程由於具備跨領域整合的特性,因此可作為推動AI素養教育的理想場域。然而,許多非理工背景學生對AI課程常因高門檻而缺乏學習動機。為提升課程效益,本研究嘗試將遊戲式學習導入大學AI通識課程,並結合「iSMART教學設計原則」,以強化學生的學習參與與成效。iSMART強調興趣導向(Interest)、具體性(Specific)、可衡量(Measurable)、可達成(Achievable)、相關性(Relevant)與時限性(Time-bound),對應Alpha世代學習者普遍存在的動機不足與專注力低落問題。本研究設計一門結合iSMART原則與遊戲式學習的AI課程,透過教學實踐與學習成效評量,結果顯示學生在課程中展現出高度參與,對AI基礎概念的理解顯著提升,並於課程中獲得高度的學習樂趣與成就感。研究結果證實,遊戲化學習與iSMART教學設計原則的結合,能有效提升學生的學習動機,對AI素養課程之設計具有實務應用價值與推廣潛力。
英文摘要
In the era of rapid artificial intelligence (AI) development, cultivating students’fundamental AI literacy has become a crucial task in higher education. General education courses, characterized by their interdisciplinary nature, provide an ideal platform for promoting AI literacy. However, many students from non-science and non-engineering backgrounds often lack motivation to learn AI-related content due to its difficulty. To enhance learning effectiveness, this study integrates game-based learning into a university-level AI general education course, applying the“iSMART”principles to enhance students’engagement and learning outcomes.
The iSMART framework emphasizes Interest, Specificity, Measurability, Achievability, Relevance, and Time-boundedness, addressing the common issues of low motivation and limited attention span among Generation Alpha learners. In this study, an AI course was designed that combines iSMART principles with game-based learning. Through instructional practice and evaluation of learning outcomes, results show that students demonstrate high engagement, significantly improve their understanding of fundamental AI concepts, and experience strong enjoyment and a sense of achievement during the course. The results of this study confirm that integrating game-based learning with the iSMART principles effectively enhances students’learning motivation and provides practical value and strong potential for the design and promotion of AI literacy courses.
起訖頁 157-180
關鍵詞 遊戲式學習、iSMART教學設計原則、AI通識課程、game-based learning、iSMART principles、AI general education course
刊名 通識教育學刊  
期數 202606 (37期)
出版單位 中原大學通識教育中心
該期刊-上一篇 AI時代下的通識教育轉型與挑戰
該期刊-下一篇 培養自主學習者:大學EFL教學整合人工智慧強化教學與反思實踐
 

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