| 英文摘要 |
Games are one mode through which culture is expressed and originates. Beyond leisure and entertainment, games constitute a field that both reflects and shapes real-world social structures and relations. As Huizinga (1938) noted, play involves competition and opposition and can nurture and shape culture. The core features of play—order and rules—are especially evident in online games. With the rapid growth of the digital games industry, Massively Multiplayer Online Role-Playing Games (MMORPGs) not only provide virtual spaces for play but are also molded by players into small-scale virtual societies; World of Warcraft, the case examined in this study, is no exception. Drawing on participant observation and literature analysis, and using Bourdieu's field perspective and the cultural diamond as the analytical basis, this paper focuses on the interconnected dynamics among game management, mechanism design, and player stratification. First, game management. The study finds that insufficiently proactive responses in bug-fixing cadence, commercial operations, and engagement with community culture undermine perceptions of fairness, willingness to participate, and loyalty; the co-presence of cross-national players also increases the burdens of communication and governance. Management decisions thus set the external conditions and order of participation. Second, mechanism design. In the cycles of dungeons and quests, repetitive mechanics tend to generate fatigue and exclusion; veteran players gravitate toward efficiency, while newcomers face barriers to entry and advancement. The virtual economy (trading, auction houses, currency acquisition and spending) likewise requires careful planning to avoid inflation and market imbalance, thereby sustaining motivation and experience quality. Finally, player stratification. Stratification is primarily constituted by gear level, gameplay experience, and social capital; gear and achievements, as forms of symbolic capital, can be converted into status and influence within the field. Meanwhile, boosting services and external transactions exacerbate unequal resource distribution and further entrench stratification. Taken together, management defines the external framework of governance and communication; mechanisms shape the paths of participation and progression; and stratification manifests as the social outcome of their interaction within the field. This paper argues that online-game operations must respond to the linkage between virtual fields and real society, and feed these observations back into subsequent content development, design, and governance in order to extend the life cycle and preserve the meaning of “game” as game. Finally, this paper sets out only the preliminary connections among the three; future research can pursue more fine-grained analyses and longitudinal tracking of game management/governance, mechanism design, and the dynamics of player stratification, respectively. |