| 英文摘要 |
This study aims to investigate the impact of implementing the DDMT (Discover, Define, Model & Modelling, Transfer) model in developing STEAM (Science, Technology, Engineering, Arts, and Mathematics) curriculum on Education for Sustainable Development (ESD) in upper grades of a primary school in Hsinchu County, Taiwan. A quasi-experimental design using control-group time-series analysis was employed, with the DDMT teaching model and the Sustainable Development Goal 11 (SDG11) scale as research tools. The DDMT teaching model, adopted from Tsinghua University, comprises four steps: Discover, Define, Model & Modelling, and Transfer. The study found that implementing the DDMT model in STEAM curriculum enhances students' perception of real-life issues and their practical skills, enabling them to better tackle challenges. Additionally, it strengthens the connections between “material, social, and psychological basic needs and their impact on oneself within urban and rural environments,” thereby increasing the recognition of Education for Sustainable Development. |