| 英文摘要 |
AI-powered streamers driven by generative AI technologies are increasingly being adopted in the live-streaming commerce industry. Although research on this topic is growing, there remains a limited understanding of how AI virtual streamers influence consumers' socio-emotional experiences and perceptions of social overload in livestreaming commerce contexts. To address this gap, this study draws on the Pleasure- Arousal-Dominance (PAD) model of consumer behavior to examine whether users’socioemotional responses—specifically pleasure, arousal, and dominance—toward AI-generated virtual live-streamers affect their interaction engagement and purchase intention during live commerce sessions. Additionally, the study integrates the concept of individual-level social overload to explore its moderating role in the aforementioned relationships and proposes a conceptual model and hypotheses for empirical testing. Data were collected from 467 users of live-streaming e-commerce platforms and analyzed to test the proposed hypotheses. The results indicate that consumers’perceptions of pleasure, arousal, dominance, and social overload all have a significant positive effect on their willingness to engage with AI virtual streamers. However, only dominance perception and social overload, along with consumer engagement, directly and positively influence purchase intention. In contrast, the effects of pleasure and arousal on purchase intention are mediated through consumer engagement. |