| 英文摘要 |
In this paper, we introduce a conceptual framework for designing interdisciplinary curricula with mathematics at the core for STEAM education. As a fundamental discipline, mathematics plays a crucial role in STEAM education. Traditional mathematics instruction emphasizes computation and theory. Although the 108 Curriculum Guidelines stress the application aspect of mathematical literacy, the interdisciplinary applications of mathematics can be further promoted, which not only influences students' learning interest but also engages them with STEAM fields. We first analyze the multifaceted nature of mathematics and elaborate on its applications in science, engineering, technology, and the arts. For instance, in the artistic domain, mathematical concepts such as perspective and the golden ratio have inspired artists' creative ideas. These applications demonstrate the practicality of mathematics and highlight the necessity of interdisciplinary curricula. On this basis, the project-based learning is investigated to stimulate students to apply mathematical knowledge to solve real-world problems. The theme ''Cinema'' is presented as an example to illustrate the design of a series of interdisciplinary exploration activities. The course starts from the history of cinematic technology and closely integrates mathematics with science, art, engineering, and other fields, covering topics such as visual persistence, mechanical animation principles, moire patterns, and signal processing. All these topics allow students to experience the practical applications of mathematics through hands-on practice. This curricular model aims to cultivate interdisciplinary skills and enhance students' motivation to learn mathematics. However, this is merely the first step. Future efforts should be continued, e.g., enriching the course format through digital software and strengthening teacher training, essential for the comprehensive implementation of STEAM curricula. |