| 英文摘要 |
The video gaming industry has rapidly emerged as one of the fastest-growing industries in recent years. As the variety of games and the number of players continue to increase, numerous innovative eSports-related products have been introduced to the market. These include gaming mice, mousepads, gaming headsets, gaming smartphones, gaming computers, and more. Such products claim to offer players higher performance and more precise controls, making them highly favored by gaming enthusiasts. This study explores whether the degree of game immersion and game involvement of different types of video game players (casual players/professional players) are key factors influencing their willingness to purchase eSports products. The study targets video game players (including both casual and professional players) as its subjects, utilizing an online questionnaire survey for data collection. Structural Equation Modeling (SEM) serves as the primary data analysis method, with Lisrel and SPSS as analytical tools. The key findings are as follows: 1. Regardless of the type of electronic game player, centrality-involvement does not significantly influence their willingness to purchase eSports products. 2. The attraction-involvement of professional players has a significant impact on their willingness to purchase eSports products. 3. Self-expression involvement of casual players influences their purchase intentions more than that of professional players. 4. The degree of game flow among casual players has a greater effect on their willingness to purchase eSports products compared to professional players. |