英文摘要 |
There is a trend towards designing the teaching materials and methods for indigenous students from the perspective of indigenous knowledge systems. The STEAM education emphasizes problem solving in life. Through engineering design and making, scientific inquiry, mathematical thinking, and technology and tools, it can help students to improve the quality of making and problem solving. The integration of arts can also help students to apply their diverse thinking styles to solve problems and to understand other disciplinary knowledge. The purpose of this article aims to discuss the infusion of indigenous culture into the STEAM instructional design. It takes a bird repellent as an instructional design example in STEAM education, which provides a reference for early childhood educators. It is suggested to apply the 5E learning cycle to design instructional activities in STEAM education, including the process of engagement, exploration, explanation, elaboration, and evaluation. The cognition domain and aesthetic domain in the Early Childhood Education and Care Curriculum Framework can also be referred in the instructional design. However, it is important for instructional designers to understand the local indigenous cultures and young children, and to design instructional activities in STEAM education for young children from the perspective of indigenous knowledge systems. |