英文摘要 |
Flow experience and learning motivation haveconsidered as important indicators for immersion in mobilegames. Research indicates that flow experience and learningmotivation affect the outcomes of virtual-reality (VR) games.Mixed reality (MR) game, however, is quite different from VRgame because players in MR games are able to live-interactwith people or objects in real world, resulting in different gameeffects, consequently affect the player’s immersion during thegameplay. This study conducted an experiment and employedan exclusively designed mixed-reality game to explore theinfluences of flow experience and learning motivation in mixedreality game environment. A total of 57 subjects from eithernormal or technology universities were recruited to experiencethe mixed-reality game that guides them to recognize thehistories of several relics in Tamsui, Taipei city of Taiwan.A pretest, a posttest of Tamsui history recognition, a flowexperience inventory, and a learning motivation survey weregiven to all subjects to acquire research data. Results indicatethat mixed reality game significantly improves subject’srecognition of local histories. Results also reveal that subject’sflow experience and learning motivation are medium, but arepositively related. However, there is no meaningful relationbetween flow experience/learning motivation and gains onlocal history recognition. The latter is incoherent with mostpast mobile game studies. Further studies that could exploreinfluential factors on game effects are suggested. |