英文摘要 |
Thanks to the rapid development of new technological tools and programs, the use of Information and Communications Technology (ICT) in traditional classrooms has recently become essential. ICT has been progressively integrated as a part of teaching in view of enhancing learners' engagement and motivation. As part of ICT, Interactive Response System (IRS) in particular can facilitate students' learning. The incorporation of gamified activities into IRS can further prove to be a dynamic strategy in foreign language instruction. As a relatively new pedagogical strategy, game-based IRS implies the use of game elements and game design techniques in a non-game context, like a classroom. This study not merely investigated English as a Foreign Language (EFL) learners' attitudes toward gamed-based IRS but also explored the detail behind. Participants were 185 undergraduates with various majors at Chinese Culture University in Taipei, Taiwan during the spring semester of 2020. Kahoot, as a type of game-based IRS, was selected and employed as an assessment tool in this study. The instrument applied was a Likert-scale based survey. Findings, with four major themes emerged, revealed that EFL learners take positive attitudes toward Kahoot. |