英文摘要 |
Interdisciplinary STEAM education has been recognized as an effective instructional approach to foster student’s creativity. This study aims to investigate the effects of applying 3D printing in STEAM instruction for the visual arts course on students’ creativity, art learning achievement, and attitude. A quasi-experimental design was conducted to evaluate the effects of the proposed instruction. Three classes of sixth-grade students in North Taiwan participated in this study. The experimental group (n = 49) was taught by STEAM instruction based on 3D printing, whereas the control group (n = 24) was taught in a traditional approach. The results show that the STEAM instruction based on 3D printing did not have significant impacts on students’ creativity in a short period of instructional time. However, the proposed STEAM instruction had positive effects on the creativity of students’ artifacts: students in the experimental group could transfer the meaning of their artifacts to function design, and present more abstract meaning of the artifacts, and also improved art learning achievements as well as attitudes toward artistic design and creation. |