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篇名
即時適性英語字彙遊戲學習系統教學之學習成效與學習動機分析
並列篇名
Analysis for the Learning Effectiveness and Learning Motivation of Real-Time Adaptive English Vocabulary Game Learning System Teaching
作者 張安緹陳鴻仁
中文摘要
愈來愈多的英語學習活動透過數位遊戲情境,幫助學習者進行更有效的英語學習。遊戲的競賽策略融入英語教學環境中,亦讓學生獲得學習動機的提升。顯然教學實務重視英語學習已刻不容緩,促進英語字彙學習之研究有其重要性。即時適性英語字彙遊戲學習系統教學,可運用影像感應互動技術進入英語字彙遊戲學習場域,學習者藉由即時適性遊戲內容的設計及難易度的改變,可激發學習動力,有效發揮遊戲系統在教學上之優勢。本研究採用準實驗研究法,探討國小六年級學童透過即時適性英語字彙遊戲學習系統教學,其學習成效影響與學習動機差異性。研究結果顯示:一、應用即時適性英語字彙遊戲學習教學之學習成效,顯著優於傳統英語口述字彙教學。二、不同學習能力之學習成效分析,高學習能力組的學童在即時適性英語字彙遊戲學習教學與傳統英語口述字彙教學並無顯著差異;而低學習能力組的學生則使用即時適性英語字彙遊戲學習教學顯著優於傳統英語口述字彙教學。三、在學習動機分析方面,使用即時適性英語字彙遊戲學習教學之學習動機,在注意、關聯、信心與滿足四個向度與傳統英語口述字彙教學相較,都有顯著學習動機提升之效果。
英文摘要
More and more English learning activities help learners to learn English effectively through digital game situation. The integration of game competition strategy into English teaching environment can improve students’ learning motivation. It is obvious that the emphasis on English learning admits of no delay in teaching practice and the research into promoting English vocabulary learning is of great importance. The real-time adaptive English vocabulary game learning system teaching can apply the image sensing interaction technology to enter English vocabulary game learning field and learners can stimulate the learning motivation and effectively give play to the advantage of game system in the teaching through the design of real-time adaptive game contents and change in difficulty level. This research adopted quasi-experimental design to explore the effect on the sixth grade students’ learning effectiveness and the difference in learning motivation through real-time adaptive English vocabulary game learning system teaching. The research results show that: (1) The learning effectiveness by applying realtime adaptive English vocabulary game learning system teaching is significantly superior to that of traditional dictating English vocabulary teaching. (2) In terms of learning effectiveness analysis with different learning abilities, students in high learning ability group have no significant difference in real-time adaptive English vocabulary game learning system teaching and traditional oral English vocabulary teaching; but for students in low learning ability group, real-time adaptive English vocabulary game learning system teaching is significantly superior to traditional oral English vocabulary teaching. (3) In terms of analysis for learning motivation, compared with the traditional oral English vocabulary teaching, the learning motivation of real-time adaptive English vocabulary game learning teaching has been significantly improved in the 4 dimensions of attention, association, confidence and satisfaction.
起訖頁 031-058
關鍵詞 英語字彙數位遊戲學習適性化學習學習動機English vocabularydigital game-based learningadaptive learninglearning motivation
刊名 數位學習科技期刊  
期數 201810 (10:4期)
出版單位 數位學習科技期刊編審委員
該期刊-上一篇 透過線上閱讀系統探索學生閱讀策略使用
該期刊-下一篇 以科技接受模式分析頭部腧穴擬真訓練指壓儀認知態度
 

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