英文摘要 |
This study aims at exploring the development of New Taipei college students' browsing social sports game websites in terms of group science and technology behavior status and correlation index. The relevant literature information about the tendency of science and technology status is collected and referred to in this study, and then related behavior figures about attitudes, consciousness usability and consciousness usefulness in terms of science and technology patterns are found, and some methods such as the statistical test method are employed to design and compile this research tool. Based on this, the convenience sampling method is used in this study to put questionnaire tools on www.ushi.com for investigations. The overall implementation time of this study is from February 1 st 2015 to February 28th with a total of 300 questionnaires, and 250 effective questionnaires are obtained with the effective questionnaire recovery rate being 83.3%.The research results show that the majority group of New Taipei college students' browsing social sports game websites includes 132 female (52.8%), and most of these college students are grade 3 with 68 people (27.2%). Besides, in terms of the monthly allowance, up to 114 students spend 10000 yuan (45.6%). Secondly, it can be seen from the figure about science and technology behavior modes that consciousness usefulness positively predict consciousness usefulness (path coefficient =.87); consciousness usability can positively predict attitudes (path coefficient =-.56); Attitudes can positively predict behaviors (path coefficient =.66); consciousness usefulness positively predict attitudes (path coefficient =.21); consciousness usefulness positively predict behaviors (path coefficient =.16). On the basis of this, relevant suggestions will be put forward in this research. |