英文摘要 |
By the twenty-first century, the world has entered the era of digital media. Numerous literature works, including the famous works Romance of the Three Kingdoms, Water Margin, and Dream of the Red Chamber, have been adapted to movies, dramas, comics, and video games. This allows us to revisit these works through different media, forming an approach unique to this era for appreciating literature. Notably, disseminating literature through distinct media can facilitate generating a certain extent of variation and innovation. This study investigated how the video game Romance of the Three Kingdoms (created by Koei), which is highly popular among the ethnic Chinese, adopted the essence of the original novel to recreate a virtual world that has affected many adolescent players. Exploring such a process of cultural derivation and transformation facilitates further understanding of the deep connection between literature and video gaming. |