英文摘要 |
Space is a main component of game design. It not only directly interacts with players, but also greatly affects the game itself. Observing the viewpoint design of different game genres, there seems to be multiple conventions, however, discussion of the reasons for or rules of these patterns is rare. Thus, this research focuses on the camera space, also known as the eye space of the game players. By analyzing the features and forms of camera space, this research studies not only its performance and the visual results, but also the effects upon the game itself and the interaction with players. Games have a cross-disciplinary nature. To discover their unique mechanics, this research, based on movie camera language and types, not only analyzes the strategy and tendency of visual perspective determined by monitors in popular and classic games, but also attempts to find the commonality between games and movies. It is hoped this research may provide an important reference for game space in future game design. |