英文摘要 |
This study aims to develop a complex strategic board game - Fragrant Channel v2.0 combined traditional board games and mobile-devices. The game presented the learning content and context of spice trade in the age of discovery with C-Formosa learning framework. In the game, players can use mobile-devices and board game object to immerse themselves into the game. To investigate learning effectiveness, game motivation, and satisfaction, the history learning assessment, the questionnaires of game motivation and satisfaction are used in this study. The method adapted in this study was a one-group pretest-posttest design with seventeen students selected from junior high school students in Tainan. The results show that there were significant differences between learning effectiveness and players having high game motivations and satisfaction after playing the game. |