| 英文摘要 |
With the burgeoning prevalence of board games, scholarly attention has increasingly shifted toward their influence on student learning processes. Extant research suggests that board games can enhance students’attentional focus, thereby facilitating academic performance. Within the educational context of Taiwan, the ''morning self-study period'' remains a pervasive practice in elementary schools; however, most institutions utilize this duration for routine administrative tasks, with a notable dearth of pedagogical innovation. Grounded in gamified learning theory and perspectives on attentional development, this study investigates the impact of integrating board game activities into morning self-study periods on the learning concentration of upper-grade elementary students. Adopting a case study methodology, this research conducts an in-depth analysis of a specific elementary school. Data collection instruments included semi-structured interviews, classroom observations, and an Elementary Learning Concentration Scale adapted through fuzzy theory. To ensure data authenticity and rigor, triangulation, reliability and validity assessments, and feedback mechanisms were rigorously employed. The research findings indicate that: (1) the current morning self-study arrangements at the case school comprise classic recitation, academic reinforcement, morning assemblies, teacher-directed activities, and morning exercises; (2) the integration of board games significantly enhances the sustained attention of upper-grade elementary students; and (3) while the dimensions of attentional capacity and shifting exhibited slight improvements, the overall degree of impact varied across different facets. In conclusion, incorporating board games into morning self-study periods exerts a positive influence on specific dimensions of concentration, underscoring the potential value of board games as an innovative pedagogical intervention for morning study sessions. |