| 英文摘要 |
This study adopts a Design-Based Research (DBR) approach, using the ''Sticky TT Factory Case File: Sticky Science Exhibition,'' a self-curated special exhibition launched by the National Science and Technology Museum in 2022, as a practice-based case to explore how structured reality puzzle activities integrated with exhibition displays can realize participatory learning in museum settings. The core of this study analyzes how a dual-puzzle mechanism—combining physical and mental engagement—preliminarily demonstrates potential in stimulating visitors' exploratory motivation and promoting the recall and application of scientific knowledge. This study further observes that reality puzzle tasks effectively foster instrumental collaboration among visitors, transforming incidental social interaction into goal-oriented collaborative learning. Through triangulated data from on-site participant observation, semi-structured interviews, and user-generated content, this study provides initial behavioral evidence and design principles within a local museum context, laying an exploratory foundation for subsequent verification-oriented research. |