| 英文摘要 |
Introduction: Virtual training environments have been increasingly utilized in sports training to enhance skill acquisition and improve performance. The effectiveness of these training methods depends on their ability to replicate real-world spatial perceptions and movement mechanics. In baseball batting, the ability to adjust swing posture based on different pitch locations is crucial for performance. However, little research has examined the effect of virtual reality (VR) and non-ball video projection (VP) environments influence these adjustments. This study examined how VR and VP batting environments affect swing posture adjustments in response to different pitch locations within the strike zone. Method: Nine collegiate baseball players, all right-handed batters, participated in this study. Each participant performed dry swings while watching a pitching video displayed under VR and VP conditions without a real ball being projected. The video featured a pitcher throwing a straight ball at 100 km/h towards three locations in the strike zone: medial (inside), center, and lateral (outside). Swing posture at peak bat velocity was analyzed, with key biomechanical variables including elbow flexion, arm abduction, upper trunk rotation and flexion, pelvic rotation, hip internal rotation, and knee flexion. Two-way repeated measures ANOVA was employed to evaluate differences in joint angles among pitch locations and between swing conditions. Results: A significant interaction effect was observed in back elbow flexion, upper trunk rotation, and pelvic rotation (p < .05). Under VR conditions, players demonstrated greater back elbow flexion, upper trunk rotation, and pelvic rotation when swinging at medial and center balls compared to lateral balls (p < .05), except for pelvic rotation in center balls (p = .067). Conversely, under VP conditions, there were no significant differences in these joint angles across different pitch locations. A between-condition analysis also revealed that pelvic rotation was significantly greater for medial balls in VR than in VP (p = .017). Conclusion: These findings suggest that VR condition elicits more pronounced swing posture adaptations in response to varying pitch locations compared to VP condition. The immersive nature of VR enhances spatial awareness, enabling batters to distinguish pitch locations more effectively and adjust their swings. VP may lack the depth perception necessary to elicit appropriate biomechanical responses. Given these findings, VR is recommended for training batters to adjust swing mechanics to different pitch locations. |