| 英文摘要 |
Virtual Reality (VR) drawing provides an immersive experience, allowing users to operate m a 3D environment, while digital drawing utilizes 2D technology to assist in design representation. This study explores the impact of these two digital tools on students' learning effectiveness by using two courses, ''VR Drawing for Design'' and ''Digital Drawing Techniques,'' as experimental subjects. Learning outcomes were evaluated through pre- and post-test questionnaires, covering four main aspects: (1) Knowledge acquisition, (2) Technical performance, (3) Application in design processes, and (4) Learning satisfaction. The t-test results indicate that students in the VR group scored lower in the pre-test compared to the digital drawing group, reflecting their lower familiarity with VR technology. However, after one semester, both groups showed significant improvement in post-test scores, suggesting a positive impact of the courses on learning outcomes. Further analysis revealed a positive correlation between the pre-test scores in the ''Application in design processes'' aspect and final semester grades, indicating that students with prior knowledge of VR design applications achieved better learning outcomes. Additionally, post-course interviews indicated that most students still preferred digital drawing as an initial design tool. The reasons included limited accessibility to VR equipment, lower precision in detailed operations, and uncertainties in the design workflow. Although VR has the potential to enhance creativity, barriers such as learning difficulty and application limitations affect students' acceptance of the technology. This study suggests that while VR drawing enhances learning experiences and creativity development, its application in design workflows requires further optimization. Future courses should focus on better integrating VR with design processes, providing clearer operational guidelines, and improving equipment accessibility to enhance students' motivation and technical proficiency. By implementing these strategies, VR technology has the potential to provide a more comprehensive digital learning model and greater value for industrial design education. |