| 英文摘要 |
This study aimed to investigate the effectiveness of incorporating board game–based teaching into National Health Insurance (NHI) edu¬cation among junior high school students in regions with varying popula¬tion densities, and to compare differences across regions. A total of 2,433 students from 31 junior high schools across 13 counties and cities in Tai¬wan participated in this study, which adopted a one-group pretest–post¬test design. The instructional tool was the board game module Happy Monopoly, accompanied by a self-developed learning questionnaire cov¬ering three dimensions: NHI knowledge, attitudes, and Self Efficacy. The questionnaire was administered before and after the intervention, and data were analyzed using paired t-test and Generalized Estimating Equa¬tions (GEE). The results showed that board game teaching significantly improved students’scores in all three dimensions. Further analysis re¬vealed that students in low-density areas achieved the greatest improve¬ment in knowledge, while students in medium-density areas demonstrat¬ed the most significant progress in attitudes and Self Efficacy. Although students in high-density areas also showed improvement, the extent was comparatively smaller. Overall, board game teaching demonstrated strong educational value, effectively combining entertainment with knowledge transmission, and enhancing students’understanding and appreciation of the NHI system. This strategy may help reduce educational disparities arising from differences in population density. |