| 英文摘要 |
This study explores whether incorporating poker card trading games in conveying economics concepts as part of the instructional design can deepen the understanding and retention of professional knowledge in a general education course. The facets of this study - including students’learning motivation, knowledge acquisition, and inclination to explore economics-related topics further - were assessed through an anonymous, self-evaluated questionnaire. An analysis of 291 valid responses led to three key findings. Firstly, a positive correlation exists between students’receptiveness to gamified instructional design and their learning effectiveness, demonstrating its efficacy in delivering professional economics concepts. Secondly, based on a parallel mediation model, this correlation is indirect and fully mediated by two factors–learning motivation and knowledge acquisition. Finally, while both mediators show positive effects, gamification has a greater impact on students’learning motivation than knowledge retention. However, instructional design exerts a more significant influence on learning efficacy mediated by knowledge acquisition than learning motivation. In essence, students’capacity to apply course concepts to real-life situations and further develop expertise in economics depends more on how well the lectures facilitate knowledge absorption. These findings suggest that when instructional design aligns with students’demand for knowledge, general education courses can integrate a higher level of subject-matter depth while fulfilling a key educational objective, which is to inspire students to conduct active learning in related disciplines in the future. |