| 英文摘要 |
To help students enhance motivations and achieve better learning results is the goal of every devoted teacher in general education. Gamification is a new mode of teaching and learning which introduces or applies elements of games into non-game contexts. The utilization of games in the classroom setting has been shown to be an effective pedagogical tool to improve academic performance. Kahoot quiz is an online testing tool which employs the gamification approach. Applying Kahoot quiz to four of researcher’s general education courses in China Medical University, the positive learning outcomes have obtained. However, it cannot significantly motivate students to pay more attention on subjects in general education. Future research should look into reasons why gamification may not be effective to enhance motivation. Using questionnaires to conduct in this research, findings and results have presented from the descriptive statistics analysis of variance. |