| 英文摘要 |
Introduction: This study aims to develop and validate the Chinese version of the value cocreation experience scale (CVCCE) to assess the overall value co-creation among Taiwanese Esports consumers. This research is essential for understanding the experiential aspects of value co-creation in Taiwan's rapidly growing Esports industry. Methods: The study was conducted in three stages. First, the English version of the scale was translated into Chinese, ensuring clarity and appropriateness for subsequent application. Second, a sample of 452 Taiwanese Esports consumers was analyzed using Exploratory Factor Analysis (EFA) and Confirmatory Factor Analysis (CFA) to verify the scale’s factor structure, reliability, and validity. Multi-group invariance tests were also conducted to examine the effects across different groups. Third, the CFA process was replicated with a separate sample of 242 Taiwanese Esports consumers to further validate the scale's construct validity. Behavioral loyalty was included as a criterion variable to confirm criterion-related validity. Results: The EFA identified six factors—hedonic experience, cognitive experience, social experience, personal experience, pragmatic experience, and economic experience—comprising 16 items. The CFA results indicated a good model fit for the scale, demonstrating cross-group invariance and a strong positive correlation with behavioral loyalty. Conclusion: The CVCCE developed in this study is a reliable and valid measurement tool tailored to the Esports context. It provides a robust method for examining consumers’overall value co-creation experiences, offering valuable insights for researchers and practitioners in the Esports industry to better understand consumer engagement and value co-creation dynamics. |