| 英文摘要 |
This study applied the 6E model to STEAM teaching activities to discuss the implementation of VTuber practical courses through action research, questionnaire surveys, and interviews. The participants were junior-level students from the Digital Media Department of the University of Science and Technology. Consequent of the VTuber Creative Talent Training Base device results established by the department and the teaching of cooperative courses by professional teachers, VTuber comprises 3D modeling, dynamic character design, action sound performance, interdisciplinary integration, and production of digital audio and video. Using virtual characters in the Metaverse as the creative subject of this study, the group conducted themebased planning, character development, action sound performance, and the production of live rap films. This study collected students’records and reflections on the activity, questionnaires, group reports, feedback, and advice, as well as teachers’observations and records to conclude the result. The findings are as follows: (1) Application of the 6E model in STEAM teaching helps develop interdisciplinary VTuber practices. (2) The application of technology facilitates the integration of STEAM courses with VTuber learning and innovative applications. (3) Cooperative learning and theme-based task design promotes creative thinking and problem solving. (4) Group theme-based learning improves peer communication skills and problem-solving ability; it also increases students’confidence and interest in 3D design. Finally, this study proposed suggestions for the future application of STEAM +6 E teaching in the design and implementation of VTuber courses. |