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篇名
整合STEAM-6E模式進行VTuber實作及教學實務研究
並列篇名
Integrating the STEAM-6E Model for VTuber Implementation and Teaching Practice Research
作者 張美春
中文摘要
本教案課程以運用6E模式於STEAM教學,來探討VTuber實作課程學習的實踐。本研究採用問卷調查法、訪談法與個案研究法,研究對象為研究者任職學校數位媒體設計系三年級學生,因應著該系設立VTuber創作人才培訓基地之設備成果,結合業界專業教師合作課程之擬定與教學。VTuber實作含有:角色3D建模製作、角色動態設定、說話聲音表現、數位影音跨域之整合製作;研究以階段一「臺灣商圈篇」、階段二「元宇宙虛擬角色」為創作主題,小組採專題式進行企劃、角色造型創作、動作聲音表演到說唱直播影片製作。本研究蒐集學生的活動心得紀錄、問卷調查、個人作業、小組作品及報告與回饋意見,以及教師觀察教學紀錄等據以撰寫成果。研究結果顯示:(1) 6E模式於STEAM教學有助於發展跨領域VTuber實作;(2)科技融入有助於統整STEAM課程於VTuber學習與創新應用;(3)小組合作學習與專題任務設計有助於創意思考和問題解決;(4)透過小組專題式的學習,可以增進同儕溝通能力、問題的解決力,以及3D設計信心和興趣。最後,本研究為未來高等教育創新提供不同的實作教學或跨領域的可行方案。
英文摘要
This study applied the 6E model to STEAM teaching activities to discuss the implementation of VTuber practical courses through action research, questionnaire surveys, and interviews. The participants were junior-level students from the Digital Media Department of the University of Science and Technology. Consequent of the VTuber Creative Talent Training Base device results established by the department and the teaching of cooperative courses by professional teachers, VTuber comprises 3D modeling, dynamic character design, action sound performance, interdisciplinary integration, and production of digital audio and video. Using virtual characters in the Metaverse as the creative subject of this study, the group conducted themebased planning, character development, action sound performance, and the production of live rap films. This study collected students’records and reflections on the activity, questionnaires, group reports, feedback, and advice, as well as teachers’observations and records to conclude the result. The findings are as follows: (1) Application of the 6E model in STEAM teaching helps develop interdisciplinary VTuber practices. (2) The application of technology facilitates the integration of STEAM courses with VTuber learning and innovative applications. (3) Cooperative learning and theme-based task design promotes creative thinking and problem solving. (4) Group theme-based learning improves peer communication skills and problem-solving ability; it also increases students’confidence and interest in 3D design. Finally, this study proposed suggestions for the future application of STEAM +6 E teaching in the design and implementation of VTuber courses.
起訖頁 71-111
關鍵詞 6E模式STEAMVTuber實作專題式導向學習跨領域學習6E modelSTEAMVTuber implementationtopic-oriented learningcross-field learning
刊名 大學教學實務與研究學刊  
期數 202412 (8:2期)
出版單位 國立清華大學
該期刊-上一篇 混合式多元學習:結合地方本位教育與永續發展目標的社會造夢者教學創新
該期刊-下一篇 夠實務嗎?——技專校院專業課程實施與學用落差
 

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