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篇名
虛實相映:實境解謎教材研發之於「旅行、文學與地理」課程的跨域與應用
並列篇名
Between the Virtual and Reality: Cross-Disciplinary Application of Reality Puzzle Educational Materials in the‘Travelling, Literature and Geography’Curriculum
作者 蔡怡玟
中文摘要
旅行的文本是一種行動的表述,亦是一種地方敍事的開端。本研究主以「旅行、文學與地理」的課程目的為出發,透過課程中對於以地方敍事所舖成之種種關於自身或是他方/他者的旅行文本為探討,再輔以「實境解謎」在地方敍事實虛相映的應用與轉化,嫁接與引領同學思考在旅行過程中,種種關於自身與地方相涉之實虛相映和其對於地方認知所形成的過程。同時,在此一過程中,亦觸及了旅行中種種對於他者、他方的凝視或想像,和其對於在旅行過程中種種實景與心境實虛相映且相互包抄和圍繞之感的思考與討論。因此,實境解謎的輔助學習與現身,在本研究的實踐中,不僅僅是透過遊戲化的情境,以跨域、情境、合作和行動學習的方式,來讓同學開展一場對於地方文史有機的且自主探索的體驗學習。同時,本研究亦透過「實境解謎」實虛相映之特質,引領及嫁接同學們思考,旅行過程中種種人地間之探索,實亦是場虛實相映之旅。再者,本研究亦透過「實境解謎」自主探索的遊戲特性,進一步也讓同學思考在旅行過程中種種迷路、走錯路、找不到或發現目標物,以及對於地方認知落差與偏差等的旅行本質與意義之探索。據此,本研究將藉由課程之旅途,開展以「大稻埕街區」為主的實境解謎探索之旅,並輔以活動中的參與觀察回應本研究的探索與目的。
英文摘要
Travel texts serve as both a narrative of action and the beginning of a place narrative. This study, grounded in the objectives of the course ''Travelling, Literature and Geography,'' explores various travel texts that weave narratives about oneself, others and places. Additionally, the study incorporates the application and transformation of a ''reality puzzle game'' to illustrate the interplay between virtual and reality in place narratives. It aims to guide and prompt students to reflect on the process of intertwining reality and imagination as they explore themselves and different places during travel. Therefore, in the practice of this study, the auxiliary learning experience and appearance of the reality puzzle game is not only through a gamification situation, but also through situated, cooperative and action learning methods to allow students to interact with a game about experiential learning of local culture and history through organic independent exploration Moreover, the study uses the characteristics of a reality puzzle game to guide students in reflecting on the dynamics between individuals and places during travel. Furthermore, the study encourages students to reflect on the essence and significance of getting lost, taking the wrong way, being unable to find or discover targets, and the resulting differences and gaps of perception of places during travel.
Based on this, the study will conduct a reality puzzle game exploration focusing on the Dadaocheng District, supplemented by participant observation, to address the study's exploration and objectives.
起訖頁 163-211
關鍵詞 實境解謎自主探索地方敍事情境學習行動學習合作學習reality puzzle gameself-explorationplace narrativesituated learningaction learningcooperative learning
刊名 地理研究  
期數 202411 (80期)
出版單位 國立臺灣師範大學地理學系
該期刊-上一篇 應用ArcGIS StoryMaps建置溪洲阿美族生活文化園區線上導覽系統
 

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