| 英文摘要 |
This study is based on the Nintendo Joycon controller and Unity to implement a window version of a marbles game. This game can be played by one person alone or against two people. Some operations in the game can use the buttons of the Joycon controller, but the timing of the marbles popping up depends on the user shaking the Joycon controller. First, the user throws the Joycon controller down and back, and then throws the Joycon controller forward and up to make a throwing motion. The acceleration of the Joycon controller when throwing is the speed at which the marble will be ejected. This game can be used as a modern version of a window version of a somatosensory marbles-playing game for children. |