英文摘要 |
"The purpose of this research is to explore the qualitative analysis of high school students by using 3D VR to refuse the intervention of tobacco education. 120 research subjects were randomly recruited by intentional sampling, and qualitative open-ended question tests and 3D VR course intervention were conducted.Qualitative research shows that the overall curriculum is entertaining, has a significant improvement in learning effectiveness, and can practice the skills of rejecting tobacco products. The overall evaluation of the curriculum is of educational value, can improve learning satisfaction and is worth sharing.This study proves that the use of 3D VR to reject the intervention of tobacco education has a significant improvement and impact on the learning effectiveness of learners. It can improve the existing traditional teaching mode and has the characteristics of the curriculum. It can improve the current education curriculum of tobacco harm prevention and control. Learning motivation and learning effectiveness." |