英文摘要 |
This study adapted the method of Miryoku Engineering to explore the appeal factors of running games in mobile devices. The researchers used in-depth interview to obtain the appeal factors from the experienced users, and made an EGM structure. Then the researchers used statistics of factor analysis and multiple regression analysis to find seven appeal dimensions for designing running games in mobile devices, respectively, including ''realistic and exciting scenes'', ''rich contents'' , ''attractive visual and audio effects'', '' clear text in interfaces '', ''extra bonus'', ''direct and fast manipulation in characters'', ''cumulative achievement''. Moreover, the appeal dimensions that every running game emphasized would vary due to the different characteristics. |