英文摘要 |
Interdisciplinary work teams have become a common type of organization. They encourage favorable division of labour and communication to fulfill team objectives. However, due to the different group members in various fields, there will be some problems with communication. To solve this problem, this research purpose by using technology to unify the idea and concept between group members. In this study, researchers tried to use VR (virtual reality) to guide team members in conceptualizing the 3D project, allowing team members to discuss with a physical 3D space, further enhance their cognition. This paper uses a questionnaire survey, videos, and interviews as a method of study. The participants were 20 undergrad students. The mission of the experiment is to plan a 3D puzzle game. The research purpose is to explore whether the use of VR tools affects the effectiveness of team communication, whether it can assist in game planning discussions, and to investigate the acceptance of students using VR tools. The research results indicate that about 90% of the students have a high degree of acceptance and satisfaction with the use of VR tools. They agree that using VR tools can understand the content of the discussion more clearly than traditional paper and pencil. The video analysis results also show that the team’s positive socio-emotional area has improved significantly when using VR tools, and the team also focuses on the VR screen and discusses it. After comparing the virtual space screen with the scene layout, we can see that the VR screen has stereoscopic effects. Use the VR tool can simulate the gameplay and discuss and modify the game scene in real-time. The study hopes that the development of the VR system has provided people a novel method and application to enhance the communication process, increase the productivity and effectiveness of the traditional way. |