英文摘要 |
In this study, seven games of promoting favorability were designed based on the proximity, similarity, reciprocation of human universality, and two-way mixed designed ANOVA was used. A total of 134 college students who participated in the generalization course “Interpersonal Relationship and Communication” involved in the study. The results showed that there were significant differences between the favorability scores before and after the games. The favorability scores after the games were significantly higher than that before the activity, and there was a large experimental effect size. Therefore, the favorability games designed with the theme of proximity, similarity, reciprocation based on the theory of interpersonal attraction and human universality of habitual domains can effectively promote the improvement of the favorability scores. |