英文摘要 |
Difference learning mode made a big difference in the learning process. If difference can be combined into multi learning environment, the learner would trigger difference effectiveness. In recent year, few researches implemented pop-up book in learning environment. So, in this study implemented pop-up book, near-field communication (NFC), hand-on device into digital game-based learning system. The system is used to learning history and geography in the seventeenth century age of discovery with the difference game mode in each stage. To ensure the status of learning process, flow experience questionnaire was used to understand the learners thinking and flow experience change in difference stage. Otherwise, under the same condition, flow experience was one of discuss issues in gender difference. In the result, the system can improve learning achievement. Especially, learning achievement of the female is significantly better than the male. Then, flow experience would be affected on difference prior experience. According to digital game-based learning experience, male was more than female. Then, the male also better than female on gun control and the stage control level, too. The situation between genders, different also arises on advantage aspect. Finally, the result of this study can be used on digital game-based learning environment design in future. |