英文摘要 |
This conceptual paper presents a game-based learning (GBL) analytic framework and showcases a systematic review of GBL research published at the Global Chinese Conference on Computers in Education (GCCCE). The GBL analytic framework delineates (1) three research trends in game-based learning, (2) four learning objectives in game-based learning research and practices, and (3) three concepts of game-based learning. Researchers and practitioners can employ the GBL analytic framework to better clarify game-based learning research and design orientation. It can also be utilized as a systematic analytic tool for understanding research trends in game-based learning. We demonstrate how GBL analytic framework can be used for the latter with an example— a preliminary analysis of GBL research published in the Global Chinese Conference on Computers in Education (GCCCE) between 2012 and 2016. The paper contributes to the development of GBL research by providing an analytic tool that can be used to interrogate the concept and identity of GBL research. |