英文摘要 |
In recent years, Game-based Learning was one of the important learning methods and was widely applied in different subjects. In this study, a historical digital kinetic game combining digital game-based learning model and GNS game theory was developed. The game has pluralistic somatosensory interactions, thus, students could learn learning contents through meaningful body motion. This study aimed to investigate the influence between different platforms and learning effectiveness. We developed two versions: kinetic and computer version to figure out the difference from two versions. Moreover, this study tried to compare users’ fl ow with the GNS game theory while playing the two different versions. The results showed that through game-based learning, the learning effectiveness was not significant between two versions; however, both versions could increase the learning effectiveness significantly. Feedbacks to the kinetic version regarding the Gamism, Narrativism, and Simulationism aspects of the GNS game theory were better than the feedbacks to the computer version. |