英文摘要 |
Human development includes childhood, adolescence, maturity and old age. Each of these periods encounters challenging situations, and since the desired goals differ, the decisions must also differ. Modern table games have become more popular; the digital technology embedded into board games increases the fun and innovation. Therefore, this study on basic of personality development, developed by Erikson, develops a psychogenic digital board game. The players are divided according to active and passive decision-making styles by a decision-making style scale. Through the digital board game, Teenagers Career Development Scale and Schwartz Value Scale help to assist players in regard to Career Development and values. The results show that Life Choice can stimulate teenagers in their career planning. In addition, positive decision makers for the “open” values and attitudes of career planning exhibit significant differences. Passive decision makers in relation to “self-promotion” values show significant differences. |