英文摘要 |
This study had a dual purpose. One was to investigate how a pre-service teacher integrated design thinking into the development of an serious educational game (SEG) (which elements of design thinking were needed), and the other was to examine the impact of the integration of design thinking into the process of making an SEG on her technological pedagogical content knowledge (TPACK). A self-study approach was employed to qualitatively elicit stories on the interactions between design thinking, the process of making an SEG, and TPACK. Four findings were revealed: 1. questioning is a critical element of integrating design thinking into the development of an SEG; 2. the means to integrate design thinking should be flexibly adjusted based on the transitions between different stages of developing an SEG; 3. the integration of design thinking into the development of an SEG affected the pre-service teacher’s TPACK in three different aspects; 4. it is inferred that different elements of design thinking had different impact on the pre-service teacher’s TPACK during the whole process of developing an SEG. |