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篇名
心流經驗於遊戲使用者介面之研究   全文下載 全文下載
並列篇名
The Study of Flow Experience in Gaming User Interfaces
作者 許一珍范丙林巫宗翰蕭文祥
中文摘要
對於數位遊戲來說,使用者介面設計的優劣影響著玩家對該遊戲的喜好,而是否會影響玩家遊戲時所產生的遊戲能力與情感經驗,即為玩家所經歷的心流經驗。本研究針對遊戲的不同使用者介面作為研究主題,藉由使用者對於實體操作介面與自然操作介面的心流經驗進行實驗。首先,設計開發同時支援Wii Remote和Kinect遊戲輸入方式的拳擊遊戲,探討不同使用者介面是否影響玩家的心流經驗;其次,設計同時可支援實體操作介面與自然操作介面的競速遊戲,探究玩家使用不同使用者介面時的心流經驗狀態。研究結果顯示,玩家於拳擊遊戲時的心流經驗會受不同使用者介面的影響,而利用競速遊戲時,實體操作介面較容易進入心流狀態,隨著難度提升,其焦慮狀態人數會平緩的上升,而無聊狀態時人數會大幅度的下降,焦慮狀態的人數也會隨之提升,另使用自然操作介面的玩家,容易在遇到挑戰程度較高的關卡時進入焦慮狀態。
英文摘要
When it comes to digital games, the effect that a good or bad user interface design has on a player’s enjoyment of a game and whether it affects their abilities and emotional reaction when playing said game is what is known as the player’s experienced flow experience. This study focuses on the various different user interfaces of games as its topic through experimenting on flow experience from users when they are using tangible user interfaces (TUI) and natural user interfaces (NUI). Firstly, a boxing game that supports both Wii Remote and Kinect input methods would be developed. This will be to study whether or not user interfaces affect the player’s flow experiences. Next, a racing game that supports both TUI and NUI will be designed. This will be to study the flow experience of a player when using different user interfaces. The research results show that first of all in the boxing game, the players’ flow experience was affected by the different user interfaces. Secondly in the racing game, the TUI made it easier to enter a state of flow. As the difficulty steadily increased, so did the number of people in a state of anxiety. Also when the number of people in a state of boredom decreases greatly, the number of people in a state of anxiety would go up accordingly. Also the players who used the NUI were more likely to enter a state of anxiety when faced with levels with a high challenge.
起訖頁 073-093
關鍵詞 心流經驗使用者介面數位遊戲flow experienceuser interfacedigital game
刊名 數位學習科技期刊  
期數 201504 (7:2期)
出版單位 數位學習科技期刊編審委員
該期刊-上一篇 數位科技應用於小學低年級學童數學學習之反思
 

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