英文摘要 |
When it comes to digital games, the effect that a good or bad user interface design has on a player’s enjoyment of a game and whether it affects their abilities and emotional reaction when playing said game is what is known as the player’s experienced flow experience. This study focuses on the various different user interfaces of games as its topic through experimenting on flow experience from users when they are using tangible user interfaces (TUI) and natural user interfaces (NUI). Firstly, a boxing game that supports both Wii Remote and Kinect input methods would be developed. This will be to study whether or not user interfaces affect the player’s flow experiences. Next, a racing game that supports both TUI and NUI will be designed. This will be to study the flow experience of a player when using different user interfaces. The research results show that first of all in the boxing game, the players’ flow experience was affected by the different user interfaces. Secondly in the racing game, the TUI made it easier to enter a state of flow. As the difficulty steadily increased, so did the number of people in a state of anxiety. Also when the number of people in a state of boredom decreases greatly, the number of people in a state of anxiety would go up accordingly. Also the players who used the NUI were more likely to enter a state of anxiety when faced with levels with a high challenge. |