英文摘要 |
Game-based learning has gained much attention in the past years. This study developed a competitive and collaborative English vocabulary acquisition game system, called English World Board Game, which utilized the handheld technology and was applied in educational settings. The purpose of this study was to integrate the English learning theories and portable technology to explore the learning outcome, attitude of the target users after using the game system. One class of 30 students in the 6th grade in the T elementary school of northern Taiwan participated in this study. The experimental group adopted the system with handheld device as an assisted English vocabulary learning tool, while the control group used the conventional approach. Students’ learning outcome and attitude in two groups were collected and analyzed. The research findings indicate that students strongly agreed the interface and system implementation of English World Board Game. Adopting the English World Board Game could improve the learning outcome, and it is particularly significantly benefit for lower-achievement learners. Moreover, using English World Board Game had positive enhancements of learning engagement. This study identify the advantages of game and one-to-one technology, such as heterogeneous collaboration, resource interdependence, equal participation and immediate interaction, could increase students’ engagement and facilitate effective joyful learning. |