英文摘要 |
The research draws from a case study of a one semester practicum of Japanese language education, part of the curricula of a master program at Soochow University. By examining such matters as language learning activities and curriculum designs, and taking careful note of peer critiques and feedback, we found ways to stimulate student interest, improve classroom activities, and better manage classroom learning.Our goals in curriculum design were to stimulate student interest in learning Japanese and to foster a pleasant learning environment. In order to achieve these goals, we incorporated activities that were both introductory and evolutionary. The activities included games, information gap schemes, role playing, action-oriented tasks, and direct entertainment. We further used student feedback to check if these activities were helping to achieve our objectives. Peer critiques and personal reflections from the student teachers were also used.The results show that we did obtain positive feedback and evaluation from students and student teachers. The results should contribute to effective Japanese language teaching and pedagogical practices. |